Game Overview
Project MOLD (PM) is a mobile roguelite game developed by Lagrange Studios, set in a dark, sci-fi world plagued by a mysterious contamination. The game is available as both a free-to-play (F2P) title and a premium offering in select stores. Inspired by iconic media such as the Alien franchise, Returnal, and Control, PM delivers a heavy atmosphere with a mix of metagame mechanics, in-game currencies, and multiple game modes. Aimed at midcore players, the game combines horror elements with strategic gameplay.
My Role
On Project MOLD, I took on dual responsibilities as both Head of Studio and Lead Game Designer. My role involved managing a team of up to 15 employees across various core game development disciplines, overseeing studio operations, and steering the game’s design direction. I was also responsible for handling the soft launch process and engaging in discussions with publishers.
Key Responsibilities
Key Insights
Project MOLD was a unique and ambitious project, both in its genre and thematic execution. Despite not reaching its full market potential, the game was a valuable test of our approach to midcore mobile titles. The experience provided significant insights into the challenges of balancing complex mechanics within a mobile platform, as well as managing a team through the full development cycle. This project further honed my leadership skills and deepened my understanding of the mobile gaming market.