I am a skilled professional with a proven track record in game design, leadership and organizational excellence. With experience spanning over 30 video games across mobile platforms (Android & iOS), PC, and Nintendo Switch, I bring expertise in game development, cross-platform projects, and leading cross-functional teams. I excel at collaborating with multidisciplinary teams, iterating on design concepts, and ensuring that players remain at the center of the worlds we craft.
Technical & Management skills
Game Engines: Unity, Unreal, Barok
Scripting: C#, Unreal Blueprints, SQL
Graphics Software: Photoshop, Figma
Version Control: Git, Perforce
Game Design: Core mechanics, Economy, Monetization, Combat, Systems, Metagame, Live-ops, Progression, User experience
Frameworks: Scrum, Kanban, Theory of Constraints
Business: P&L, Budgets, KPI, OKR
Management: Waterfall, Agile, Jira, Trello, Miro, Hiring plans, Daily operations, Scrum events, Cross-disciplinary collaboration
Education & Certifications
Jagiellonian University, Kraków
Graduated Jun 2024
Master of Science in Psychology in Management
Kazimierz Wielki University
Graduated Jun 2021
Bachelor of Economics in Economics and Finance
Kazimierz Wielki University, Bydgoszcz
Graduated Jun 2018
Bachelor of Arts in Game Studies and Design
Scrum.org certification
Issued Mar 2021
Professional Scrum Product Owner™ I (PSPO I) - certification file
Stanford Online Coursera certification
Issued Dec 2016
Game Theory Course - certification file
Additional Skills
Project & People management
Methodologies: Waterfall, Agile
Frameworks: Scrum, Kanban, Theory of Constraints
Management Software: Jira, Trello, Miro
Management tools: OKRs, Roadmaps, Critical Path Analysis
Resource Management: Hiring plans, Daily operations
Collaboration Tools: Slack, Discord, Microsoft Teams
Collaboration & Version Control: Git, Google Workspace, Confluence
Product & Project Management: MVPs, KPIs, Prototyping
People Management: Cross-disciplinary team collaboration, Team hiring and management
Design & Development
Game Engine: Unity, Twine, Barok, Unreal
Graphics Software: Adobe Photoshop, Figma
Core Game Design: Core Gameplay Mechanics, Core-loops, Full game lifecycle, PowerPoint, Slides
Metagame: Progression & Retention Systems Design, User Experience (UX) Design, Live-ops
Economy Design: Google Sheets, Excel, Machinations, Balancing In-Game Economy, Virtual Currency Systems
Monetization: Free-to-Play (F2P) and Pay-to-Play (P2P), In-App Purchases (IAP) Strategy, Ad Monetization
AI Tools: MidJourney, ChatGPT, ElevenLabs, Runway, Stable Diffusion
Business & Analytics
Business Management: P&L, Budgets, Forecasting, SWOT Analysis
Market Research: GameAnalytics, DataAI, SensorTower, GameRefinery
User Acquisition: Google Ads, Meta Ads, IronSource
Data Analytics: A/B Testing, Firebase Analytics, Qlik, SQL
KPIs & Metrics: Data-driven decisions, product owner experience in working with data
C-Level: strategy creation, execution and responsibility area delegation
Cooperation: experience in working with leads, department heads, officers
Seeking opportunities as:
Head of Game Design
Director of Game Design
Lead Game Designer
Senior Game Designer
Creative Director
Head of Studio
Game Producer
Product Owner
Project Manager