12 Games

Collection of video games

My Role
Game Designer
Timeline
Feb 2016 - Aug 2017

Additional Game Projects
Throughout my career, I’ve contributed to numerous casual titles developed at companies such as Vivid Games, Baltoro Games, Artists Entertainment, as well as hobby projects. These games span various genres, from card games to simulations and text-based interactive stories. While some titles are no longer available, and others remain archived, each project was instrumental in shaping my growth as a designer.

Chrono Cards: Mobbles
A single-player card game based on the Mobbles brand, popular in the early 2010s. Players capture monsters, battle NPCs, and engage in live-service features.

  • Company: Vivid Games
  • Platform: Mobile
  • Role: Product Owner
  • Responsibilities: Conducted user acquisition tests, made data-driven decisions, and assisted the development team

Pet Shop Snacks
A simulation game where players run a food truck, serving meals to anthropomorphic animals (let's face it - furries).

  • Company: Baltoro Games
  • Platform: Mobile, Nintendo Switch
  • Role: Game Designer
  • Responsibilities: Designed the game economy, balanced mechanics, and created stage layouts
  • Link: Pet Shop Snacks - Nintendo Switch

Quick Golf
A one-screen golf game featuring 50 stages and simple customization options.

  • Company: Baltoro Games
  • Platform: Mobile, Nintendo Switch
  • Role: Game Designer
  • Responsibilities: Developed the game's overall design and level design
  • Link: Quick Golf - Nintendo Switch

Bubble Cats Rescue
A classic bubble-shooting game.

Starblaster
A horizontal shoot-em-up game where players fight alien starships across challenging levels.

  • Company: Baltoro Games
  • Platform: Mobile
  • Role: Game Designer & Level Designer
  • Responsibilities: Worked on game design, level layout, and balance

Cactooses
A tamagotchi-like game where players care for and customize their own cacti.

  • Company: Artists Entertainment
  • Platform: Mobile
  • Role: Game Designer
  • Responsibilities: Assisted with core game design aimed at a young audience

Divinierz: Sudoku
A sudoku-based puzzle game.

  • Company: Artists Entertainment
  • Platform: Mobile
  • Role: Level Designer
  • Responsibilities: Contributed to designing levels for the game

Jungleverse - Tiki Cups Shuffle
A tiki-cups game with a tropical theme.

  • Company: Artists Entertainment
  • Platform: Mobile
  • Role: QA & Balancing
  • Responsibilities: Conducted game balance adjustments and QA testing

Horror na Harrow Road
A short horror text-based game developed by three students as part of a university project.

  • Project: University Assignment
  • Role: Game Designer

99Cats
A puzzle game where players fix ancient machines and uncover cultural secrets.

  • Project: Hobby Game (Unreleased Prototype)
  • Role: Game Designer
  • Responsibilities: Collaborated with colleagues from Baltoro Games to develop this prototype

Lęk
A text-based horror game created to explore narrative design and learning JavaScript and CSS.

  • Project: Hobby Game (Twine)
  • Role: Game Designer
  • Platform: Twine

Wirus
Another text-based horror game, based on a short story I wrote.

  • Project: Hobby Game (Twine)
  • Role: Game Designer
  • Platform: Twine

Each of these games represents a step forward in my career, helping me develop my skills as both a game designer and project manager. Some of the games I've created over the years are missing from this list and other sections of my site. In my 10 years of professional experience, and another 10 years of hobby work, many details, builds, and art pieces have unfortunately been lost to time. Perhaps they're still hidden on an old hard drive somewhere, waiting to be rediscovered.